MATSim

Really cool multiagent transportation simulator.  Maybe I will be able to use this in the future.  I want to scale multiagent learning to large number of agents.  I also want to have autonomous vehicles.  So, maybe I can simulate scenarios like finding a parking spot to meet someone, driving in traffic, cooperation between traffic signals and cars, the elimination of traffic lights, stop signs, lanes and the concept of driving on the “right” side of the road (exploring the edge of chaos concept here), ….  Maybe the last idea would be able to locate where traffic concepts should be applied.

Seems like a fun summer project idea.

Bayesian game?

What if we have a stochastic game S and a set of agents A and in each game s we might have a different subset of A playing?  What type of game is that?  This of course is only relevant when dealing with |A| > 2 agents.  Also, the agents that play in each s could be stochastic or fixed. Of course we can always make it harder by making the number actions varied for the agents.

This seems like it could model tournaments if the games are competitive or stochastic coalition games.

This seems sort of like a Bayesian game…  Not sure though.